Game Design
Creating games in a shared assets environment requires new design approaches. Following are some articles that can help you get in the right mindset.
Thinking with Shared Assets
Curious about the possibilities of connecting games through shared in-game assets? We've got you covered with some articles:
- Player Experience is a short introduction that explains the idea of having a persistent virtual identity and what it means to truly own it.
- Read Infinite Properties to understand how filters can be used to expand the possibility space of integrating Totem Assets into your game.
- Introducing Players to Totem has some best-practices on how to onboard players to Totem.
- How do you create a meaningful experience for players? How can you enhance their feeling of ownership and connect to their virtual identity? We came up with four Game Design Pillars, as well as A Short Guide to Legacy Events to help spark your imagination and think through this new lens.
- Check out our list of available Broadcasted Legacy Events
- If you're interested in learning about the history of storytelling in videogames and see how it all comes together through Legacy Events in Totem, you can read the two-parter Games That Remember (Games That Remember - Part 1, Games That Remember - Part 2).
Don't know what Totem Assets are yet? Read more about them here!